

The gameplay shown was certainly not light on action and time to breathe during combat very much looked to be at a premium, culminating in a tense-looking boss fight where the party was in danger of wiping a couple of times. Though the game is designed to be playable solo, players are encouraged to work together, with abilities designed to assist other players or even change when other characters are around for example, Finn will convert Duke’s grenade attack to a large-scale air strike. Space Punks is aimed towards the space between melee-based action RPGs and top-down shooters - with Helldivers cited as an inspiration - and includes both ranged and melee weapons. The game will have four characters available at the start - Duke, Eris, Finn, and Bob - all mercenaries looking for fame and riches.
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The game is the developer’s first foray into action RPGs, with it previously being noted for fast-paced action titles such as the Shadow Warrior series and Hard Reset, but Space Punks very much continues with Flying Wild Hog’s template of fast-paced action. It has been envisioned from the start as a title that will get frequent updates post-launch and which lets players drop in at will.

During the event, we were able to learn more about the game and chat briefly to game director Michal Kuk.ĭeveloper Flying Wild Hog elected to partner with Jagex for Space Punks largely because of Jagex’s experience with online service titles, most notably the MMORPG RuneScape that has been running for twenty years. Jagex Partners and Flying Wild Hog gave RPGamer the opportunity to attend a virtual press event for co-op action RPG Space Punks. On the action front, Space Punks looks to have what it needs to be set up for success, so it just remains to be seen how its other elements work together with that action to make it a complete package.
